My internet, that blessed fount of procrastination, has been restored, restored after no less than five Bell technicians and uncounted phone conversations. What a kerfuffle! But now that it is here, surrounding me, binding me to the outer world, I have drunk deeply from its waters and have been fairly actively playing video games. Peace, when have I done otherwise?
For the computer, I have thus far played:
- The Book of Unwritten Tales: Downloaded this one way, way back and finally got around to finishing it. Really a lot of fun, with intricate hand-drawn graphics and lots of self-referential humour. Worthy point-and-click adventure.
- Convoy: I Kickstarted this one, intrigued by the notion of a FTL-like in a Mad Max-esque world. The combat employs a novel engine that plays like an RTS on rails. Fun, but graphics leave much to be desired.
- The Curious Expedition: Lovely, tiny pixel figures crawl around the world, annoying (and sometimes befriending) the locals while pillaging their sacred treasures. Though I would never condone such blatant looting I do find the game fun, what with its many flavorants and procedurally generated maps. Combat (for there are lots of nasties crawling around) uses a Yahtzee-like system for rolling combinations attacks.
- The Fall: I'd heard good things, and the game lived up to them. Excellent mystery and voice-acting in a gloomy, shadowed world. Slight annoyance with the odd UI, particularly in its offering of actions that cannot be performed. Highly recommended.
- Kingdom: Gorgeous. Simple, intuitive UI. Fair amount of replay value as you learn the game's tricks and events. I have put many hours into this game and have yet to finish it. For those who like to peel away layers of a game so that they may master it, and who enjoy building something from nothing.
- OTTTD: Over The Top Tower Defense! Or, at least I think that's what it stands for. Tower Defense with cartoonish graphics and a bit of RTS thrown in. Mindless fun.
- Skyhill: I'm not sure what prompted me to get this one. I do like the idea of a survival horror inside a building, but the implementation makes me wish it had more -- the map is too simple so there's little exploration, and the combat is just a series of die rolls. Curious that the game offers so many weapon options -- how many people that survive an apocalypse are also weapon aficionados?
- The Typing of the Dead: A blast from the past with a profane voicetrack! I actually enjoyed the regular point-and-shoot version (which is included), it being a very satisfying shooter. Upgrading the weapons gives some replay, but I tired of the game after finishing it.
- Void & Meddler: An interactive fiction game set in some rainy, Blade Runner future. A lot of hunting down items and speech options to solve puzzles. Perhaps I'll find the momentum to try this one again soon; I do like its story and look.
On mobile there are two poisons:
- Clash Royale: Holy cow this game is addictive! I mean, really, really addictive. As someone who used to pour hours into RTS (Starcraft, Command and Conquer, and all their ilk), this game combines that with card collecting and deck-building. A dangerous triple-threat to my daily life.
- Trivia Crack: I tried this one out late last year at the suggestion of my friend David. As a pure trivia game it's hard to fault, though the genre itself has little lasting appeal.
And... I'm sick! Or at least, coming down with something fast -- fever, sore throat, cough. I look forward to a night of sleep, of uninterrupted roborative sleep.